I met up with my friend from LA, we discussed the industry, my scripts and random douche bags in Hollywood (I luckily don't know as many as he).
Afterward I surprised my grandmother with a pizza lunch. (I'm that kind of guy).
Fast forward to later on where I traded in my old Sega Genesis and NES games for... (wait for it)
Star Soldier: Vanishing Earth! It's not the best shooter, but it's fun especially when "free."
I'm now off to eat some Thai for a friend's birthday.
So yeah, it's been pretty productive over here.
In case you're wondering here's my top score so far:
Hi-Score: 226,906,017
Max Hit: 13031 <-- palindrome!
Ship: Blue <-- certainly not a palindrome.
Stage: Final Mission end boss. (I almost had him!!!)
-a.
A blog where I will try my best to extract a chuckle from you. During our tremendous downtime I may also dabble in deep, nerdy discussions that range from The Battle of the Nile to the Battle of Hoth!
Showing posts with label Sega Genesis. Show all posts
Showing posts with label Sega Genesis. Show all posts
Thursday, July 22, 2010
Friday, February 5, 2010
Knee Deep in Fascination!
I was curious to see what Quake levels were designed by whom, and while searching (*and not finding this, if you could send me the file, it'd be greatly appreciated*) I came across this interesting post by John Romero:
DOOM 1993 Video
This video was taken in November of 1993 and shows the id software team hanging out and working. In the opening portions you can see them huddled around the TV playing Aladdin for Genesis. Romero even goes out of his way to mention it was programmed by David Perry! I feel so proud that there were other people out there who appreciated David Perry's work back then. Sadly no girls in my elementary school agreed with me (or cared to listen). That's fine, because if I ever run into John Romero, we can discuss our appreciation for Earthworm Jim.
In addition to the exciting David Perry news, in this video is Romero playing a beta version of Doom. Interesting tidbits include: Wolfenstein 3-D sound clips because Bobby prince wasn't finished yet, on the first stage there is a secret wall that leads to the shotgun where in the final version it is an open doorway. The Wolfenstein info is pointed out by Romero, but I felt obligated to mention it if you were on the fence about watching this 10 minute video. By the way--you're welcome.
Well that's all for this clearly geeky Friday. Enjoy!
-a.
*= I found it. It was simple to find. Thanks anyway.
DOOM 1993 Video
This video was taken in November of 1993 and shows the id software team hanging out and working. In the opening portions you can see them huddled around the TV playing Aladdin for Genesis. Romero even goes out of his way to mention it was programmed by David Perry! I feel so proud that there were other people out there who appreciated David Perry's work back then. Sadly no girls in my elementary school agreed with me (or cared to listen). That's fine, because if I ever run into John Romero, we can discuss our appreciation for Earthworm Jim.
In addition to the exciting David Perry news, in this video is Romero playing a beta version of Doom. Interesting tidbits include: Wolfenstein 3-D sound clips because Bobby prince wasn't finished yet, on the first stage there is a secret wall that leads to the shotgun where in the final version it is an open doorway. The Wolfenstein info is pointed out by Romero, but I felt obligated to mention it if you were on the fence about watching this 10 minute video. By the way--you're welcome.
Well that's all for this clearly geeky Friday. Enjoy!
-a.
*= I found it. It was simple to find. Thanks anyway.
Labels:
Aladdin,
Bobby Prince,
David Perry,
Doom,
Earthworm Jim,
id software,
John ROmero,
Sega Genesis,
Wolfenstein 3-D
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